This resource is partially obfuscated using FiveM escrow
The airdrop begins as a plane flies over the map, visible to all players. When it reaches the drop zone, it releases crates that crash down, marked by smoke. Players can then pick up items, all synchronized. Airdrops can happen randomly or be summoned with a flare item anywhere on the map.
Highly customizable. You can change pretty much anything about the airdrop
Airdrops can appear anywhere in the game
Drop multiple crates per plane
Everything smoothly synchronised between the players
Automatic airdrops in predefined locations (zones)
Airdrop flare item used to call in the airdrop
Admin command to call in the airdrop to their coordinates
Works with qtarget, qb-target and ox_target (other systems may work as well) (optional)
0.00ms at idle
0.01ms when an airdrop is active
⚠ This resource is obfuscated using Cfx Escrow system. All framework & dependency code is always public.