Smash 'n grab 2.0 will allow your players to loot random NPC vehicles. Loot will spawn inside the vehicles, you can define the odds of the loot spawning, as well as the types and models of loot which may spawn. To be more precise and add more variety you can set custom loot for each vehicle class, model and even in-game locations.
Smooth and realistic Smash 'n grab system
Built-in minigames
Support for 3d text, target, interact and other systems
Works on all vehicles
Fully standalone + all frameworks supported
Police dispatch integration (via kq_link)
NPCs will alert the police, or fight the player if the vehicle is theirs
Rewards players with items, or money
Openable/Lootable items
Bigger crates may spawn in moving vehicles, such as pickup-trucks
The script is well optimized, and does not spawn any networked entities, thereby avoiding the networked entity limit- All the loot is still synchronised by our script, so each player sees the same loot
KQ_LINK Required
kq_link is our fully open-source solution to link resources with any framework or dependency you may be using, such as inventories, notifications or dispatch systems. Ensuring the best possible
compatibility between our new resources and your server.
You can find out which resources are supported on the Github page
⚠ This resource is obfuscated using Cfx Escrow system. All framework & dependency code is always public.
⚠ OneSync is required
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physbo
KuzQuality CustomerEverything worked out of the box and easy to adjust